A different take on the “Dash” genre of time management games, I wrote the majority of the script for the narrative of the game, along with designing and developing many of the characters.
Our story revolved around Karma, a can-do girl who discovered that she had inherited property from a mysterious uncle. Her eyes filled with lavish mansions, she is disappointed to find out that what she actually inherited is an empty lot in the middle of town. But Karma spins straw into gold when she opens an increasingly fully-featured parking lot right where the citizens of Donutville need it most. I also did a lot of the systems design, identifying patterns of game flow, setting level goals, and deciding when to introduce new game elements.
Role: Designer