An Actual Play in Monte Cooke’s Invisible Sun setting that grew into its own beast.
As the game developed, we got more complex and ambitious, and I wound up scripting and producing an 8 minute character skit in-world that detailed the results of a magical experiment gone horribly wrong. Far from being intrepid heroes, we played louche journalists who happened to do magic on the side, thrust into the unfortunate role of having to save the world despite our excruciating hangovers.
If you want to listen to that little piece of audio drama, you can find it here:
Role: Narrative Designer, Writer, Player