Showing 13 Result(s)

Puzzle Sculpt

Nonagrams-style puzzling brought into a Mixed Reality 3D world in which players follow clues to carve away blocks and reveal neat little figures, which they can then place in their MR spaces. Release Date: September 2024 Puzzle Sculpt was the second game I worked on at Schell, and my first time as a project director. …

My Math Academy

An adaptive system for teaching math to students from Pre-K through to 2nd grades.Released: August 2022 Much of my time at Age of Learning was spent on this product; My Math Academy focused on identifying weaknesses in students’ mathematical intuitions and serving them games to help those students shore up whatever understanding they were missing. …

Sweet Hyacinth and Bitter Dahlia

SHABD was a 2-year text-based Nobilis game that ran on Discord from 2020-2022. This was the project that kept me sane during this phase of the pandemic. Telling a story of two VERY different sets of godlings, SHABD explored both edges of the Nobilis universe: the exquisitely high concept and the relentlessly mundane. Swinging from …

Carcosa Under Black Stars

A weird horror setting for D&D, Carcosa Under Black Stars recalls the works of Robert W. Chambers, Aubrey Beardsley, and Oscar Wilde. It describes a world marked more by decadence than fantasy, where the horrific and the mundane rub elbows in the dark places of a city known for its dust, its placid, dark lake, …

District

Unreleased This city-history-building game is about creating a neighborhood in a city where each event etches itself on the face of the district. District is intended either as a stand-alone experience, or as something that players can use to generate settings for novels, role-playing games, or video games. As players determine the events in the …

Ducktective

Ducktective is a free one-page RPG hack of Grant Howitt’s Honey Heist. Ducktective silly, fast-paced game where you and your friends must solve the theft of priceless Faberge eggs containing a terrible secret, in a procedurally generated mansion filled with clues. Also, you and your friends are all ducks. This was a personal project started …

Control Scheme

Control Scheme is a personal favorite MFA project, combining electrical engineering, coding for Arduino, video game nostalgia, and a playful sensibility. Release Date: Autumn 2011Players were presented with an Atari joystick and a monitor, which showed a live feed of a nearby room. In the room were several assorted objects, along with myself. I would …

HeroCard: Rise of the Shogun

A territory control and supply line game built on the HeroCards collectible card game engine. Release Date: Summer 2004 Came complete with two expansions. Best-selling game of the HeroCards line. This was the first game I ever designed, and it introduced me to the thrill of finding elegant solutions to game mechanics. That moment when …

HeroCard: Nightmare

An exploration game with a modular board where players controlled their own pieces but could also control opponents’ nightmares.  Release Date: October 2005 A successful experiment in fusing our card game engine with horror mechanics, to try to evoke feelings of helplessness and doom. Role: Design Support

Martinis & Men

A casual matching game, perfect for parties, with a flirtatious theme. The design itself was fairly straightforward, but keeping the rules simple enough to be learnable at a party, while maintaining enough depth to be fun, was an interesting challenge. In this matchmaking game, players try to pair up characters from the cards in their …