Showing 16 Result(s)

TAVIS Gaming Collective

TAVIS is a D&D gaming collective headed by the formidable Jae Rouse-Iniguez. I have been fortunate to be part of it since its inception in 2013. What started as a Thursday night D&D game has turned into a 30+ person arts organization with outreach events, connections to other bay area artists, and more. The Collective …

My Math Academy

An adaptive system for teaching math to students from Pre-K through to 2nd grades.Released: August 2022 Much of my time at Age of Learning was spent on this product; My Math Academy focused on identifying weaknesses in students’ mathematical intuitions and serving them games to help those students shore up whatever understanding they were missing. …

Sweet Hyacinth and Bitter Dahlia

SHABD was a 2-year text-based Nobilis game that ran on Discord from 2020-2022. This was the project that kept me sane during this phase of the pandemic. Telling a story of two VERY different sets of godlings, SHABD explored both edges of the Nobilis universe: the exquisitely high concept and the relentlessly mundane. Swinging from …

Carcosa Under Black Stars

A weird horror setting for D&D, Carcosa Under Black Stars recalls the works of Robert W. Chambers, Aubrey Beardsley, and Oscar Wilde. It describes a world marked more by decadence than fantasy, where the horrific and the mundane rub elbows in the dark places of a city known for its dust, its placid, dark lake, …

District

Unreleased This city-history-building game is about creating a neighborhood in a city where each event etches itself on the face of the district. District is intended either as a stand-alone experience, or as something that players can use to generate settings for novels, role-playing games, or video games. As players determine the events in the …

Elegy for an Afternoon (Nobilis)

A group of new gods must take their first steps into a world of cosmic power, vicious intrigue, and little finger sandwiches. An introductory Nobilis adventure for four players. In this narrative design project, I created and ran a one-shot Nobilis game for different conventions. Nobilis is a notoriously difficult game to learn, and Elegy …

Separation Anxiety

It was deeply gratifying to get to work with The Game Academy (TGA) to make this scenario for Monte Cook’s Cypher System. The Game Academy is a Bay Area non-profit that uses table top role playing games to help kids (mostly middle-school aged) discover their creativity and teach topics in social-emotional learning. Separation Anxiety was …

Truth Bleeds at Twilight

An Actual Play in Monte Cooke’s Invisible Sun setting that grew into its own beast. As the game developed, we got more complex and ambitious, and I wound up scripting and producing an 8 minute character skit in-world that detailed the results of a magical experiment gone horribly wrong. Far from being intrepid heroes, we …

Carpe DM

Carpe DM was a 10 episode podcast made with my friends Meredith SK and Chris Hockabout. The podcast was about Chris and I teaching Meredith how to become a Game Master and run D&D. Over the course of 10 episodes, we delve into how to build scenes, plot out adventures, make NPCs, talk to your …

The Latitude

A game about cities and secret societies, or a secret society about cities and games.I became involved with this secretive ARG project while I was still in grad school, and went to work for them after graduation.. I can’t say much about it, as our work was done under the tenant of “absolute discretion,” but …