Showing 16 Result(s)

Puzzle Sculpt

Nonagrams-style puzzling brought into a Mixed Reality 3D world in which players follow clues to carve away blocks and reveal neat little figures, which they can then place in their MR spaces. Release Date: September 2024 Puzzle Sculpt was the second game I worked on at Schell, and my first time as a project director. …

Party Versus

A multiplayer Mixed Reality party game that magically mashes your living room together with up to three friends for chaotic fun. Release Date: December 2024 Party Versus was the first game I worked on at Schell Games. It’s a fast-paced multiplayer VR/MR party game with some very neat technology behind it that lets you play …

My Reading Academy

Released: August 2022 I was tasked specifically with developing and shepherding the First Time User Experience for MRA as it was approaching release in summer of 2022. This meant upholding product quality and defending product decisions under very tight deadlines with few resources, and finding creative solutions to ensure that quality stayed high. I’m proud …

My Math Academy

An adaptive system for teaching math to students from Pre-K through to 2nd grades.Released: August 2022 Much of my time at Age of Learning was spent on this product; My Math Academy focused on identifying weaknesses in students’ mathematical intuitions and serving them games to help those students shore up whatever understanding they were missing. …

Infernal Engines Pitch Doc

A design test I did for Level Ex Games, which asked to design a game to help game designers become better game designers, Infernal Engines was my attempt to turn systems thinking into a video game by giving players simple input-output systems that they could string together to make much more complex outputs.

District

Unreleased This city-history-building game is about creating a neighborhood in a city where each event etches itself on the face of the district. District is intended either as a stand-alone experience, or as something that players can use to generate settings for novels, role-playing games, or video games. As players determine the events in the …

Ducktective

Ducktective is a free one-page RPG hack of Grant Howitt’s Honey Heist. Ducktective silly, fast-paced game where you and your friends must solve the theft of priceless Faberge eggs containing a terrible secret, in a procedurally generated mansion filled with clues. Also, you and your friends are all ducks. This was a personal project started …

The Latitude

A game about cities and secret societies, or a secret society about cities and games.I became involved with this secretive ARG project while I was still in grad school, and went to work for them after graduation.. I can’t say much about it, as our work was done under the tenant of “absolute discretion,” but …

Control Scheme

Control Scheme is a personal favorite MFA project, combining electrical engineering, coding for Arduino, video game nostalgia, and a playful sensibility. Release Date: Autumn 2011Players were presented with an Atari joystick and a monitor, which showed a live feed of a nearby room. In the room were several assorted objects, along with myself. I would …

HeroCard: Rise of the Shogun

A territory control and supply line game built on the HeroCards collectible card game engine. Release Date: Summer 2004 Came complete with two expansions. Best-selling game of the HeroCards line. This was the first game I ever designed, and it introduced me to the thrill of finding elegant solutions to game mechanics. That moment when …