Showing 14 Result(s)

My Reading Academy

I was tasked specifically with developing and shepherding the First Time User Experience for MRA as it was approaching release in summer of 2022. This meant upholding product quality and defending product decisions under very tight deadlines with few resources, and finding creative solutions to ensure that quality stayed high. I’m proud of the work …

My Math Academy

An adaptive system for teaching math to students from Pre-K through to 2nd grades.Much of my time at Age of Learning was spent on this product; My Math Academy focused on identifying weaknesses in students’ mathematical intuitions and serving them games to help those students shore up whatever understanding they were missing. When I came …

Infernal Engines Pitch Doc

A design test I did for Level Ex Games, which asked to design a game to help game designers become better game designers, Infernal Engines was my attempt to turn systems thinking into a video game by giving players simple input-output systems that they could string together to make much more complex outputs.

District

Still in development. This city-history-building game is about creating a neighborhood in a city where each event etches itself on the face of the district. District is intended either as a stand-alone experience, or as something that players can use to generate settings for novels, role-playing games, or video games. As players determine the events …

Ducktective

Ducktective is a free one-page RPG that’s a hack of Grant Howitt’s Honey Heist. It’s a silly, fast-paced game where you and your friends must solve the theft of priceless Faberge eggs, containing a terrible secret, in a procedurally generated mansion filled with clues. Also, you and your friends are all ducks.This was a personal …

The Latitude

A game about cities and secret societies, or a secret society about cities and games.I became involved with this secretive ARG project while I was still in grad school, and went to work for them after graduation.. I can’t say much about it, as our work was done under the tenant of “absolute discretion,” but …

Control Scheme

Control Scheme is a personal favorite MFA project, combining electrical engineering, coding for Arduino, video game nostalgia, and a playful sensibility. Players were presented with an Atari joystick and a monitor, which showed a live feed of a nearby room. In the room were several assorted objects, along with myself. I would respond to inputs …

HeroCard: Rise of the Shogun

A territory control and supply line game built on the HeroCards collectible card game engine. Came complete with two expansions. Best-selling game of the HeroCards line. This was the first game I ever designed, and it introduced me to the thrill of finding elegant solutions to game mechanics. That moment when the mechanics clicked and …

HeroCard: Nightmare

An exploration game with a modular board where players controlled their own pieces but could also control opponents’ nightmares. A successful experiment in fusing our card game engine with horror mechanics, to try to evoke feelings of helplessness and doom. Role: Design Support

Martinis & Men

A casual matching game, perfect for parties, with a flirtatious theme. The design itself was fairly straightforward, but keeping the rules simple enough to be learnable at a party, while maintaining enough depth to be fun, was an interesting challenge. In this matchmaking game, players try to pair up characters from the cards in their …