Showing 4 Result(s)

My Math Academy

An adaptive system for teaching math to students from Pre-K through to 2nd grades.Much of my time at Age of Learning was spent on this product; My Math Academy focused on identifying weaknesses in students’ mathematical intuitions and serving them games to help those students shore up whatever understanding they were missing. When I came …

Thrive ‘n’ Shine Design Analysis

This project involved design analysis for a company that was building a game to teach financial literacy to middle and high school students. This was one of my first pieces of professional educational design. I identified weak spots in the game dynamics and how to align the learning more closely to the theme. Role: Systems …

Parking Dash

A different take on the “Dash” genre of time management games, I wrote the majority of the script for the narrative of the game, along with designing and developing many of the characters. Our story revolved around Karma, a can-do girl who discovered that she had inherited property from a mysterious uncle. Her eyes filled …

Interactive Story Initiative

This project was a series of white-papers delivered as a collaboration between the Games and Playable Media group (at UC Santa Cruz, where I was a grad student) and Microsoft. Our goal was to show how modern, AAA titles could benefit from the addition of drama management and content generation systems that were being built …