A design test I did for Level Ex Games, which asked to design a game to help game designers become better game designers, Infernal Engines was my attempt to turn systems thinking into a video game by giving players simple input-output systems that they could string together to make much more complex outputs.
![](https://www.alexei.games/wp-content/uploads/2023/01/20713876026_cfcdbdb6ea_c.jpg)