An in-house project at UCSC, with a lead designer (myself), and engineer (the brilliant Gillian Smith), and a team of undergrad engineers, artists, and even a musician.
This was an exciting, experimental project, fusing Gillian’s procedural level generator with my ideas around systemic exploration. Players manipulate the generator itself to build new types of levels that allow them to explore the phase space of the generator to progress through the game. This project also showcases innovative work around mixed procedural and hand-made content. Even the score was procedural, with different tracks mixing in and out on the fly. This project was one of my first experiences of mentorship; we worked with undergrads to teach them what would be expected of them as professional game designers, and several of the students we worked with are in the game industry!
Role: Lead Designer, Producer
